Game Tools V1.0 – USER GUIDE
TEAM VICTOR & BORIS
Based on: https://www.blinformatique.fr
Contact: gametools@blinformatique.fr
Introduction
Welcome to Game Tools V1.0, a collection of ready-to-use scripts and
behaviours designed to accelerate your game development process in Unity
6000.
This package supports both the old and new Input System and provides
custom inspectors for an optimal workflow.
Installation
Open your Unity project (Unity 6000 or later recommended)
Drag and drop the .unitypackage file into the Project window
Check all items and import
Scripts are under the namespace:
BLInformatique.GameTools
You can access components via: Tools > BLInformatique > Game Tools
Included Scripts
- MouseLookCamera.cs
Mouse-based camera rotation (Old & New Input System)
Sensitivity, vertical and horizontal clamp options
Optional right-click activation - FPSController.cs
Classic FPS movement: walk, run, jump, crouch
Supports both input systems
Rotates with camera - CameraFollow.cs
Multi-view camera switching (1st/3rd person)
Collision-aware third person camera
Follows pivot or view transform - KeysEvent.cs
Keyboard events (press, down, up)
Integrated ON/OFF toggle mode
New Input System compatible - EnterCollider.cs
Trigger events on enter/exit for tagged objects
Filter by tag (via TagSelector)
Includes OnTriggerStay support - EventGroupObjectSwitcher.cs
Activates/deactivates grouped objects
Optional spawn/reposition system with Transform[]
Events for switch and revert - StartupSplash.cs
Intro splash with fade, text, and music
Load another scene or enable an object
TextMeshPro support included - TagSelectorAttribute.cs & TagSelectorDrawer.cs
Dropdown tag selector for the inspector
fallback option
Fully compatible with Unity 6000
ခ Demo Scene Overview
The demo scene included in this package showcases the usage of all Game
Tools scripts working together in a realistic setting.
Demo Scene Overview
The demo scene included in this package showcases the usage of all Game
Tools scripts working together in a realistic setting.
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